Daniel J. Soltyka

Title: Staff Software Engineer of Legends of Runeterra
Company: Riot Games Inc.
Location: Los Angeles, California, United States

Daniel J. Soltyka, staff software engineer of Legends of Runeterra at Riot Games Inc., has been recognized by Marquis Who’s Who Top Engineers for dedication, achievements, and leadership in software engineering.

Mr. Soltyka has established a successful career in software engineering, specializing in game development, technology, and leading teams. He has excelled as a staff software engineer for “Legends of Runeterra” at Riot Games Inc., a position he has held since 2022. Riot Games Inc. is a video game developer and publisher known for creating “League of Legends” and “Valorant,” focusing on immersive gaming experiences and fostering global esports communities. In this role, he oversees a team of engineers, ensuring they have the necessary knowledge and skills to navigate and operate the codebase effectively, as well as making sure the game runs smoothly within a large-scale ecosystem, guaranteeing a positive user experience for players. His previous experience includes senior software engineer at Riot Games from 2018 to 2022, and artificial intelligence programmer at Ubisoft Entertainment, a global video game developer and publisher known for popular franchises like “Assassin’s Creed,” “Far Cry,” and Tom Clancy’s series, specializing in innovative open-world and narrative-driven games. From 2015 to 2018, he was a software engineer at Turbine Inc. from 2012 to 2015 and lead programmer for “Red Matter” at Vertical Robot from 2010 to 2013. His earlier roles include associate software engineer at Turbine Inc. in 2012, a microcomputer technical support specialist with Erie 1 BOCES from 2011 to 2012, a tier 3 technician at Time Warner Cable from 2007 to 2011, and a wide area network engineer for the New York State school system. 

His creative works comprise of credited projects such as “Legends of Runeterra,” “Starlink: Battle for Atlas,” “Infinite Crisis,” “Dungeons and Dragons Online: The Shadowfell Conspiracy,” and “The Lord of the Rings Online: Riders of Rohan.” Reflecting on his path, he laid a solid educational foundation, earning a Bachelor of Science in software engineering from the University of Advancing Technology, graduating summa cum laude in 2011. Earlier in life, he pursued a career in music, with aspirations of becoming an audio engineer. However, the arrival of his daughter in his early 20s prompted him to re-evaluate his priorities and make a career shift, leading him to transition into the world of video games. 

Mr. Soltyka takes great pride in leading a gameplay team, and his role as an artificial intelligence programmer at Ubisoft, where he gained substantial experience and refined his technical abilities. In the coming years, he is focused on growing as an engineer at Riot Games Inc., with the ambition of becoming a principal engineer. He aims to take on greater responsibilities, such as leading more engineers, tackling complex technical challenges, and contributing to the creation of innovative games. In advising aspiring professionals, he emphasizes that waiting for the perfect moment can be the biggest obstacle and emphasizes being passionate, diving into the work, and starting to create games, even for free, because getting started is key to success.

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